![]() So, I present to you, as a proof of concept and with code reasonably easy to understand and use - a virtual throttle, controlled by keyboard and with half speed and full reverse shortcuts.Īt the moment, this is a bit of a hack - you need to enable "Test Mode" in Win7 圆4 (Because vJoy 1.x has unsigned drivers), so if you do not know what Test Mode is then you should maybe be wary or at least educate yourself as to what it is and the risks it implies. Use a throttle already, but it has "detents" (notches) that you want to use for stop, but they aren't at the middle of the scale? No problem, alter the code so when your real stick is in the detente, the virtual stick is centered.Īlso, it is better than altering game files - if you have a problem with a virtual stick script when you fire up the game, you can tab out, tweak it and try it in the same drop - not possible when altering game files. Use a joystick already but no matter what you do the inputs are reversed or otherwise messed up in game? If you can get your stick to control a virtual stick and it is ok, you can probably fix it through some simple code (multiplying an axis value by -1 inverts it etc) Want turn left/right to be switched in reverse? Use a virtual axis and switch the left/right keys when the throttle is negative! Well with an analogue axis, you can set keys to control a virtual throttle - so the world is your oyster! Wish there was a keyboard shortcut for half speed and full speed reverse? Speed in 10% increments? etc etc. "Why would you want to do this? I dont even use a joystick!", you may ask. ![]() So once your feeder app (GlovePIE) controls your virtual stick (vJoy), you can map it to in game functions. You then use a feeder application to send instructions to the vJoy virtual stick - in this case I will use GlovePIE, but I would like to use AutoHotkey, so if anyone can help me getting the mythical PPJoy/vJoy wrapper for AHK working, please do drop me a line. As it stands, vJoy normally requires input from a "feeder application" written in C# but v1.x of vJoy is compatible with some stuff written to be compatible with PPJoy.Ī virtual joystick app (in this case vJoy) creates a fake joystick that appears in windows' "Game Controllers" list. Unfortunately it seems that PPJoy does not work with MWO, so the existence of an alternative to PPJoy intrigued me. OK, I cannot take the full credit for this one - I learned of the existence of vJoy from a post by HackNFly.
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